And if the plot stopped after a few paragraphs in the manual and a couple of cutscenes, there'd be no problem. The story goes something like this: blah, blah, blah, something happened, blah, blah, blah, urban nightmare, etc., etc., and now you're running people over. And to be quite honest, these new elements are simply a tedious distraction from why you're likely playing the game in the first place: running people - and sometimes animals - over with an alligator-finned Frankenstein car. However, perhaps in an attempt to broaden the series' horizons, the developers of Carmageddon 3: TDR 2000 have injected some story and adventure elements into this third installment. It's a sick fantasy that doesn't really need a whole lot of explanation therefore, it hasn't been saddled with a whole lot of unnecessary plot in the previous Carmageddons. Since first climbing out of a boiling prehistoric puddle to test out its new lungs, humankind has dreamed of plowing over others with monster trucks. Love it or hate it, the Carmageddon series has always been about hitting innocent pedestrians with a car.
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